National Repository of Grey Literature 5 records found  Search took 0.01 seconds. 
Search for the Optimal Path in the Terrain
Váňa, Jan ; Janeček, Petr (referee) ; Drahanský, Martin (advisor)
Simulation systems based on artificial intelligence often have to solve the problem of finding a way between two places for an object controlled by a computer. This article deals with a development of such a module for already existing simulation system, which is able to find the best way for any object if this is existent.
Game in OpenGL
Hranáč, Pavel ; Milet, Tomáš (referee) ; Starka, Tomáš (advisor)
The goal of this thesis is to create a custom game with an AI opponent. The theoretical part of the thesis deals mainly with artificial intelligence in games in general. The game's graphics are three-dimensional and use the OpenGL API and the GPUEngine graphics library. The created game is a turn-based strategy game similar to chess, offering computer opponents of various difficulties using a custom modification of the Minimax strategy with a complex heuristic. The game also offers local multiplayer. The results of this thesis can serve as inspiration or a basis for the study of artificial intelligence in games.
Game in OpenGL
Hranáč, Pavel ; Milet, Tomáš (referee) ; Starka, Tomáš (advisor)
The goal of this thesis is to create a custom game with an AI opponent. The theoretical part of the thesis deals mainly with artificial intelligence in games in general. The game's graphics are three-dimensional and use the OpenGL API and the GPUEngine graphics library. The created game is a turn-based strategy game similar to chess, offering computer opponents of various difficulties using a custom modification of the Minimax strategy with a complex heuristic. The game also offers local multiplayer. The results of this thesis can serve as inspiration or a basis for the study of artificial intelligence in games.
Search for the Optimal Path in the Terrain
Váňa, Jan ; Janeček, Petr (referee) ; Drahanský, Martin (advisor)
Simulation systems based on artificial intelligence often have to solve the problem of finding a way between two places for an object controlled by a computer. This article deals with a development of such a module for already existing simulation system, which is able to find the best way for any object if this is existent.
Informed searching in state space using A* algorithm
Kobr, Dan ; Berka, Petr (advisor) ; Ivánek, Jiří (referee)
This master's thesis deals with informed search algorithms. It's theoretical section summarizes basic theoretical ideas and terms which are related to this topic. It means especially discrete mathematics, graph theory, artificial intelligence and agent systems. Cardinal aim of this section is to provide theoretical analysis of search algorithms and to classify them into informed and uninformed classes. Theoretical section describes basic search strategies such as breadth first search, deep first search and modifications of these strategies, then it is focused on informed search algorithms, specifically A* (A-Star), IDA* (Iterative Deepening A-Star) and SMA* (Simplified Memory bounded A-star). It also describes topics related to informed search strategies -- heuristic functions and problem relaxation method. Given algorithms are analyzed in order to compare their time and space complexity. Main goal of practical part of this thesis is to design and implement software application, which will use informed and uninformed search strategies described in theoretical section. This application is intended to solve fifteen puzzle problem, so-called Lloyds fifteen puzzle game. First part of practical section analyses fifteen puzzle from mathematical and informatical perspective, then it examines possible implementation variants of algorithms and heuristics and proposes design of the application. Description of main interfaces and classes of the realized application follows. At the end of this section the analysis of informed algorithms and heuristics is performed using the implemented application and obtained results are compared to theoretical characteristics of these algorithms.

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